Games and Simulations Network

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The Games and Simulations Network is dedicated to understanding and advancing the use, integration, design, development and evaluation of games, simulations and virtual environments for learning and teaching.


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Subject: Games Book Club - Wrap-up and Suggestions for Next Books

1.  Games Book Club - Wrap-up and Suggestions for Next Books

Posted 08-26-2014 14:26
We just finished our first Games & Simulations Book Club.
It ran for five weeks, had two tracks and ended up with over
17 hours of discussion over Google Hangout.




If you'd like to take at the sites and the playlist here they are:


Book Club Site https://sites.google.com/site/metagamebookclub/home
Book Club Google + Community http://bit.ly/1vrHC1v

Hangout Recordings Playlist http://bit.ly/metagamebkclubplaylist14


We liked it so much that we want to do it again. We'd also like your input on what Tracks and what books you'd like to read.


What do you think and what would you like to see? To get you started, here's some suggestions on topics and books:


Topics:


Gamification

Game Studies

Game Based Learning

ARG (Alternate Reality Game)

Interactive Fiction


Non- Fiction Books


The Massively Multi-Player Classroom by Lee Sheldon

Minecraft: Essential Handbook: An Official Mojang Book

The Art of Game Design: A Book of Lenses by Jesse Shell

A Theory of Fun for Game Design by Raph Koster

What Video Games Have to Teach Us About Learning and Literacy by Jim Gee


Young Adult Novel


We'll leave that up to you!

Thanks, Kae

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Kae Novak
Chair, Games & Simulations Network
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