Games and Simulations Network

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The Games and Simulations Network is dedicated to understanding and advancing the use, integration, design, development and evaluation of games, simulations and virtual environments for learning and teaching.

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Latest Discussion Posts

  • Congratulations!!!!!! Great job!!!!!!!!!!! ------------------------------ Sylvia Fojo Grade and Computer Science Teacher, MA Uruguayan American School ------------------------------

  • Congratulations to Cynthia. She sets such a positive example in so many facets. This award is well-deserved! ------------------------------ Dr. Ed Lavieri Jr. Three19 - Founder / Creative Director Tullahoma, TN, United States ----------------------- ...

  • The ISTE Games and Simulations Network  is excited to share with you that your colleague Cynthia Calongne  has been selected as the winner of the 2019 ISTE Games and Simulations Network Excellence Award . Her   submission was chosen from among ...

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    RE: Oculus

    I haven't used it myself but I have heard from a few teachers in my district who have one that the lack of multiuser installs is a problem. In a computer lab setting where a device is shared by multiple users, each user must install the client on their ...


  • Games & Sims Award - Nominations Open

    Nominations open are now open for Annual ISTE Games and Simulations Excellence Award! This award recognizes individuals and their contributions to ISTE, Games and Simulations, and is an opportunity to share the great work they are doing with others.
    Read More
  • Jan 30 #read4games tweetchat at 630 pm ET

    We'll be wrapping up the #read4games tweetchat tomorrow (wed) at 630 pm ET. 
    Here's the link to the questions that will be discussed. It's a wrap-up on gamification. Read More
  • #Read4Games Why Fun Matters: In Search of Emergent Playful Experiences

    EDUCAUSE and ISTE Games & Sims continues #Read4Games gamification short read and tweetchat on Wednesday January 23 at 430 pm ET using the hashtag #Read4Games from

    Rethinking Gamification. Edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino, and Niklas Schrape Pages 273 - 331.

    This week’s chapter is Scott Nicholson’s  “Why Fun Matters: In Search of Emergent Playful Experiences” starting on page.273 in the open source book below:

    Rethinking Gamification has a Creative Common License Attribution Share Alike 4.0
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  • JAN 16 - Why Fun Matters: In Search of Emergent Playful Experiences

    First tweetchat of the year!!!!  January 16 at 630 pm ET. We're reading the chapter Why Fun Matters: In Search of Emergent Playful Experiences. We're using the hashtag #Read4Games. Read More
  • Open Sim conference will be livestreaming!

    You can also watch the events live video streamed from the OpenSim virtual world to YouTube. Read More