Games and Simulations Network

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The Games and Simulations Network is dedicated to understanding and advancing the use, integration, design, development and evaluation of games, simulations and virtual environments for learning and teaching.

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Latest Discussion Posts

  • Hello Brian! Here's a website that has lots of practical info about doing VR in schools - it's written by David Kaser at Barberton HS. How to purchase apps within school guidelines - ...

  • Hi Patrice, Ah, great to talk to a Wisconsin transplant! I'm actually visiting friends in Milwaukee today, heh. So, yes, you're correct that low reading level would be a definite barrier for Keep Talking, and I would say both reading level and cultural ...

  • Jonathan- Fantastic ideas! Thank you! I am lucky in that it's not required that we be "making" specifically this year... just exposing the students to the options in VR is a great leap forward for us! So I am going to keep your list and focus on figuring ...

  • Hi Patrice, This is a great question! It really depends what types of activities you want them to engage in. For example, if you aren't tied specifically to "making," there are apps like Puppet Fever, Acron: Attack of the Squirrels, Keep Talking and ...


  • The Writer's Craft: Developing Your Voice - November 15

    November 15, 2019 at 8:30 am Pacific, 11:30 am Eastern

    The Writer's Craft: Developing Your Voice, an online session in Second Life with Cynthia Calongne, SL name: Lyr Lobo at the Nonprofit Commons. Join us in Second Life for our 4th writers workshop as we dive into developing your voice and the power of storytelling in education and games. Click here for the slides from past sessions.

    Location: Read More
  • Open Sim Proposals - Due November 3

    Call for Proposals is open for the OpenSimulator Community Conference (OCSS19)

    Please post a proposal by Nov 3rd:

    • OSCC is a free online conference that spans educational use of virtual worlds, creativity, technology, art and the future! Conference dates: Dec 14-15, 2019. 
    • It features a 2-day online conference, a week of educational tours and social events, and 4+ Expo regions with free gifts, educational content and speaker poster booths (Gazebos) with additional content. 
    • OSCC provides avatar accounts or you can Hypergrid to the conference. 
    • Don’t have answers to every proposal question? Program updates are possible.
    If you miss the OSCC proposal deadline, contact Cynthia Calongne, co-Chair via email at Speaker acceptance letters by Nov. 10th. Read More
  • CFP 2020 Immersive Learning


    iLRN 2020: 6th International Conference of the Immersive Learning Research Network

    June 21–25, 2020, San Luis Obispo, California, USA

    Technically co-sponsored by the IEEE Education Society,
    with proceedings to be submitted for inclusion in IEEE Xplore®

    Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning”


    Conference website:

    Full CFP available at: (PDF), (HTML)

    The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning. Leading scholars and professionals operating in formal education settings as well as those representing diverse industry sectors will converge on the historic and picturesque coastal city of San Luis Obispo, California for iLRN 2020, where they will share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.


    *** Academic Stream ***
    (Refereed papers for proceedings)
    - Full or short paper for oral presentation
    - Short or work-in-progress paper for poster presentation
    - Work-in-progress paper for doctoral colloquium

    *** Practitioner Stream ***
    (No paper – refereed on the basis of abstract)
    - Oral presentation
    - Poster presentation
    - Demo showcase

    *** Non-Traditional Formats ***
    - Pre-conference workshops
    - Special sessions
    - Panel sessions

    Please see the conference website for templates and guidelines.

    ##### TOPIC AREAS ##### 

    XR and immersive learning in/for:
    - Serious Games
    - Medical & Healthcare
    - Workforce & Industry
    - Culture & Language
    - K-12 
    - Museums & Libraries
    - Special Education
    - Geosciences 
    - Data Visualization

    ##### IMPORTANT DATES #####

    - Main submission deadline*: 2020-01-06
    - Main-round notifications: 2020-03-23
    - Camera-ready papers (Main): 2020-04-06
    - Late submission deadline*: 2020-03-30
    - Late-round notifications: 2020-04-27
    - Camera-ready papers (Late): 2020-05-11
    - Conference: 2020-06-21 to 2020-06-25

    *Full and short papers can only be submitted in the main round.

    ##### PUBLICATION & INDEXING #####

    Accepted and registered papers presented at iLRN 2020 will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI - part of Web of Science).

    ##### CONTACT ##### Read More
  • Virtual Worlds MOOC

    The Virtual Worlds MOOC (VWMOOC2019) will be happening throughout the month of September.


    Read More
  • Games & Sims Playground Book Club

    Hello Everyone!

    We're doing a series of readings for Playground Book Club this summer starting next week!

    Join our Book Club Intensives for an on-going, interactive experience this month.  We want educators and gamer-educators to share knowledge, shape knowledge, and intentionally design for a better future world.

    We want to play and talk games, immersion, presence, hackers, playfulness, empathy (and anything else on your mind) with you!

    We’ve got a lot for you to explore this month.

    Read More