Block Party at the Mobile Makerspace-Mobile Learning Playground

When:  Jun 30, 2015 from 9:30 AM to 1:00 PM (ET)
Associated with  ISTE 2015 Network

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Block Party at the Mobile Makerspace
Tuesday, June 30, 2015 - 9:30 am - 1:00 pm
Laura Briggs, Chairperson, Loudoun County Public Schools
with Caitlin McLemore, Harpeth Hall

 

Join us for interactive fun in Philly! Engage-Learn-Play!

Location: PCC Level 2 Bridge Playground A - Near Room 204A

Interactive Presentations and Table Topics


Presentation Station 1

 

9:30-10:00 AM

Using Minecraft in School

Trish Cloud, Technology AssociateCharlotte-Mecklenburg Schools

Let's talk about using Minecraft to align to Social Studies, Math, and for special projects. Share your ideas and pick up some new strategies for engaging students using a game they love!

 

10:00-10:30 AM

Mobile Sensor Apps for Learning: Turn Your Mobile Device into a Science Lab Space

Rebecca E. Vieyra, Albert Einstein Distinguished Educator Fellow / Physics Teacher and Chrystian Vieyra, Software Engineer / App Developer, Vieyra Software

Have STEM students collect meaningful data inside or outside of class, on field trips, or at home. Turn your mobile device into a science laboratory with free Physics Toolbox apps.

 

10:30-11:00 AM

Mobile Apps for 3D Modeling and Printing

Dr. Mark Jones, Assistant Professor, East Central University

This session will demonstrate a variety of apps that can support designing for 3D modeling, especially for the purpose of 3D printing.  In addition, curriculum integration strategies will be shared.

 

11:00-11:30 AM

Hackathon: Hack Your Class

Chris Luchs, Associate Dean, Career Technical Education, CCCOnline and Kae Novak, Instructional Designer, Front Range Community College

What is a Hackathon? It’s an intensive 24-48 hour event where programmers, graphic designers, techies and geeks gather to figure out tech solutions to problems big and small. See how to bring this kind of energy and event to your classroom.

 

Using a hackathon as a model, the educators presenting created a 24 hour, 12 hour and 8 hour hackathon. They will present on how to plan and execute your own hackathon. The students as players on a team are given a challenge and challenge rules. It brings the experience of coding and design to life for students. The difference between a hackathon and other multimedia forms is that the students are creating, editing and repurposing code as a pedagogical tool. The students are actively engaged in the experience. We have found it works equally as well as end of term class project or mid-way in the term as a way for students to bond.

 

11:30 AM-12:00 PM

Mobile Games That Are Not "Chocolate-Covered Broccoli"

Matthew Farber, Teacher, Denville Township Schools

Student-centered mobile games that aren't "chocolate-covered broccoli."  In other words, games presented effectively match core mechanics in the game (actions in games, like trading, role-play, and resource management) to learning goals. Presenter will demonstrate innovative games for several disciplines.

 

12:00-12:30 PM

Build Some Content!

Carolyn Lowe, PhD, Associate Professor, School of Education, Leadership & Public Service, Northern Michigan University

See how simple it is to build in a 3D virtual environment. These quickly-mastered building skills can facilitate and demonstrate learning in any subject area.  Examples in STEM and social studies created by children ages 8 and up, and teachers will be shared. The virtual environments used are Open Simulator virtual worlds Biome4Kids and Biome run by Carolyn Lowe out of Northern Michigan University and part of the Virtual Islands for Better Education (VIBE) collaborative. All are invited to visit and build on their own or schedule a time for Carolyn to meet with you virtually.


12:00-12:30 PM Telepresence Session from London at the Mobile Sensors Table

Data in Context: Using OpenSignal Apps to Explore the World with Mobile Sensors
Teresa Murphy-Skvorzova and Johanna Basnak, OpenSignal

Mobile phones, with their many sensors, enable students to collect and explore data of high technical granularity. OpenSignal and WeatherSignal allow for both an individual and a community approach to data
analysis, optimizing learning opportunities.

 

12:30-1:00 PM

Forget the SA of SAMR: The MR of Mobile Learning

Jackie Gerstein, Ed.D. Online Faculty of Educational Technology and Teacher Education, Boise State, Walden, AmericanInterContinental, and Western Governors’ Universities

The SAMR model is often used to examine and facilitate the use of mobile learning. Substitution (S) and Augmentation (A) recreate and reinforce an old pedagogy; doing the same old thing just with technology. Come learn about and discuss how the Modification (M) and Redefinition (R) should drive mobile learning.

 

Presentation Station 2


9:30-10:00 AM
A Student's Turn to Flip
Melinda Kolk, Director of Professional Learning, Tech4Learning
Teachers have been flipping their classrooms to help provide support for students as needed. Now it's time for students to get active by flipping the lesson and truly explain what they have learned. Using the Wixie App, students can create their own tutorials to show what they know.


10:00-10:30 AM

BYOA: Build Your Own App (just like I did!)

Susan Bearden, IT Director, Holy Trinity Episcopal Academy

This presentation will feature "Tweechme" a mobile app created by educator, Susan Bearden, that is teaching educators across the world how to use Twitter in Education. Susan created this app herself while she was using MAD-learn with her students at HTEA.

 

10:30-11:00 AM

Reading, Writing and iPads with Legos and More!

Laura Briggs, ISTE MLN President and Tech Resource Teacher and Teresa Grzech, Classroom Teacher, Loudoun County Public Schools

Let the stories begin!  Tap into your students creative writing by using Lego's and engaging iPad Apps.  Coding, robotics, and fun apps like PuppetPals will make your students smile and write.


11:00-11:30 AM

Top Ten Things to Know to Start Making in Your Classroom

Sylvia Martinez, Co-author of Invent To Learn: Making, Tinkering, and Engineering in the Classroom

Want to get started with “making” in the classroom? This quick tour will explore learning by doing with a wide range of new materials and technologies that support STEM, STEAM, and other subjects. We will discuss tinkering, design thinking, genius hour, PBL and other classroom frameworks that support hands-on, minds-on learning for all grade levels. Options and ideas for the best starter purchases, makerspace design, and where to find free and low cost supplies will be shared.



11:00-11:30 AM - Telepresence Session at Mobile Games Table

VSTE Place: a ​Playground for Teachers New to Minecraft

Kim Harrison, Computer Resource Specialist, Virginia Beach City Public Schools

Kim Harrison, Chair of the VSTE Virtual Environment PLN, shares how curious teachers are learning to build in VSTE's own Minecraft world. Several of these teachers, including Kim, have been able to translate this experience into acceptance of Minecraft in the schools where it was previously seen only as a game. Kim will provide access details you need to be able to explore and learn with the VSTE Minecraft crew.


11:30 AM-12:00 PM

Exploring with Coding and Digital Content

Susan Wells, Assistant Principal, Durham Public Schools

These things- a digital easel, interactive digital tabletop, and interactive digital floor display are all combined into a single unit, the 3 in 1 Interactive Easel.  We'll actively explore digital content using a 3 in 1 Interactive Easel. You'll Code by walking out the program on the floor digital display then move to passing the code on the tabletop interactive display.  We'll interact with fractions by passing the and tossing the digital content from participant to the next.  Come and get Active with learning and digital content!

 

12:00-12:30 PM

Think Code!

Diana Bidulescu, Education Technology Program Specialist, Houston Independent School District

Often times teachers gasp at the sound of the word code. This short presentation will help teachers understand what coding can look like, its advantages, and what they can start with - real options.

 

12:30-1:00 PM

Kid Coders!

Shana Bellairs, Math and Technology Specialist and Teacher and Mike Matz, Systems Engineer, Wyomissing Area School District

Why code? Learning to write code works on higher-level thinking skills we desperately want our students to develop. By covering STEM standards, this session will promote engaged students to be the creators of learning with technology through apps, programs, and websites.


Interactive Mobile Makerspace Tables 9:30 AM - 1:00 PM


Robots, Coding, and Mobile

Teresa Grzech and Laura Briggs, Loudoun County Public Schools

Come try out various robots, their mobile apps, and find ideas for how creating and programming them integrates curriculum and mobile devices and engages student thinking and creativity! Visit with BeeBots, Lego Robots, Sphero, Wonder Workshop and more robots that engage students!


VR Cardboard - Experience the latest in Virtual Reality with VR Cardboard. Using smartphones with apps for iPhone and Android, check out an engaging variety of apps with the cardboard headset! There will even be some headsets given away as prizes!

 

10:00-10:30 AM

Telepresence with Double Robotics

Nick Brewer, Head of Events, Double Robotics

Double from Double Robotics is a telepresence robot for the iPad that takes telecommuting to a new level by allowing you to have a physical presence in the room and speak to co-workers at anytime. Having a Double in the office means you can be free to roam anywhere in the world without having to schedule a meeting. Learn how these can be used in schools as well!


Apps and Ideas for 3D Printing Design with Mobile Devices

Dr. Mark Jones, Assistant Professor, East Central University and Caitlin McLemore, Academic Technology Specialist, Harpeth Hall

Several apps will be demonstrated for tablet/phone-based 3D designing, such as:

123D apps (design, creature, sculpt, catch), Modio, Makers Empire, MakerBot PrintShop, Cookie Caster, Leopoly, Tinker Cad, and Google SketchUp.

 

A 3D printer will be available to demonstrate the full workflow from design on a mobile device to a printed object. 


Getting Games into School!

Facilitators: Hap Aziz, Trish Cloud, Chris Luchs, Tanya Martin, Kae Novak and Kazuya Shida


Whether aligned with the curriculum or through after school Minecraft clubs, Coding Clubs, Game Jams, Summer Camps or Hackathons come talk to the Games & Sims Network educators about getting games into school. The table has GSN consultants that you can think of as your gaming guides. They are comprised of educators who can answer questions, show you games, game mechanics, coding curriculum and coding games. This isn’t only a one time deal; this is 2015/2016 initiative for the Games & Sims Network to include an online Minecraft conference in early 2016.

 

Create Your Own Tropical Island Classroom in Unity 3D and Explore Virtual Worlds on a Mobile Device

Dr. William Schmachtenberg, Teacher, Franklin County Public Schools, App Developer, Educational Virtual Worlds

Explore beautiful virtual environments such as tropical islands, a Mars Colony, or an undersea world on a mobile device. Participants can enter educational content for any grade level in an easy to use template, and create a tropical island classroom for their students to explore on the internet. See student-created award winning simulations using Unity 3D. Unity 3D is a free program to use.

Build in a Virtual Environment - Biome and Biome4Kids

Carolyn Lowe, PhD, Associate Professor, School of Education, Leadership & Public Service, Northern Michigan University

Try out a 3D virtual environment for yourself. These quickly-mastered building skills can facilitate and demonstrate learning in any subject area. See examples in STEM and social studies created by children ages 8 and up. The virtual environments used are Open Simulator virtual worlds Biome4Kids and Biome run by Carolyn Lowe out of Northern Michigan University and part of the Virtual Islands for Better Education (VIBE) collaborative. All are invited to visit and build on their own or schedule a time for Carolyn to meet with you virtually.


BYOA: Build Your Own App

Greg Stone, Solutions Advisor, Crescerance, and Susan Bearden, IT Director, Holy Trinity Episcopal Academy

Come and see for yourself how you can become a Mobile App Maker! Learn about 3 critical focus areas of product and business development: Design, Entrepreneurship, and Programming with an ISTE-aligned student program called MAD-learn. Hear from MAD-teacher Susan Bearden and MAD-guru Gregg Stone as they show you the ropes!


STEM Learning Tools for K-8 Classrooms

Manorama Talaiver, Director, Institute for Teaching through Technology & Innovative Practices at Longwood University, and Paula Leach, STEM Specialist, Longwood University

Interact with Dash&Dot, Hummingbird, or discuss how you can integrate SquishyCircuits and CircuitStickers in teaching across the curriculum in K-8 classrooms. Explore how you can infuse computing in teaching STEM concepts and develop collaboration, problem-solving, algorithmic-thinking, design, and communication skills.


Mobile Sensor Apps for Learning: Turn Your Mobile Device into a Science Lab Space

Rebecca E. Vieyra, Albert Einstein Distinguished Educator Fellow / Physics Teacher and Chrystian Vieyra, Software Engineer / App Developer, Vieyra Software

Learn how to collect, export, and analyze data and make meaning of it to derive simple relationships in biology, earth science, chemistry, physics, and math. A number of set-ups will allow you to turn your Android device into a laboratory experience that can be easily recreated by teachers and students in nearly any setting. Physics Toolbox apps ( http://goo.gl/MRdRvd ) are free apps that were created by the developers for use with their own students. Speak with the developers to request new apps and modifications to existing apps. Contact Chrystian and Rebecca Vieyra at vieyrasoft@gmail.com with questions or comments, and join the Google+ Community “Mobile Sensor Apps for Learning” to gain access to a wide variety of sensor app teaching ideas: http://goo.gl/ot8Pn4


12:00-12:30 PM Telepresence Session from London at the Mobile Sensors Table

Data in Context: Using OpenSignal Apps to Explore the World with Mobile Sensors
Teresa Murphy-Skvorzova and Johanna Basnak, OpenSignal

Mobile phones, with their many sensors, enable students to collect and explore data of high technical granularity. OpenSignal and WeatherSignal allow for both an individual and a community approach to data
analysis, optimizing learning opportunities.



Mobile Learning, Creativity, and the Cloud
Melinda Kolk, Director of Professional Learning, Tech4Learning, Danielle Abernethy, Integration Specialist, Tech4Learning, and Alison Ledere, Teacher, Baltimore County Public Schools
Teachers need tools that are flexible enough to work on many devices, are engaging, and allow students to make and share. Meet Wixie, the student publishing tool from Tech4Learning for cloud-based learning that is anything but fluffy and boring.


Active Exploring with Digital Content

Susan Wells, Assistant Principal, Durham Public Schools

Time to get active with digital content, see how by incorporating 3 interactive modes in 1 mobile unit.  Participate in an interactive coding lesson.


Location

PCC Level 2 Bridge Playground A Near Room 204A
Philadelphia, PA
Event Image

Contact

Laura Briggs